The Grandest Bookshop in the World
Amelia Mellor
Pearl Cole is sure that she lives in the greatest place in the world. She stays home, and reads on the topics that make her happy. She looks up to her Pa and loves her siblings. But one sibling has died, leaving a hole in the family that the mysterious Obscurosmith can exploit. Can Pearl and Vally save their arcade, or will it, and their memories, be gone forever?
This novel confused me. My daughter received it for Christmas and I grabbed it up – who wouldn’t want to read a book about a bookstore? I was then informed that it was based on a true location/story/event. However, although I was able to suspend my disbelief for some of the novel, eventually I was left feeling confused and a bit cheated. It might be a real location (as described in the historical note), with some of the games passed down from child to child, but it wasn’t a true ‘based-on’ novel.
I liked the magic system in this book. Magic works based on three things: imagination, articulation and conviction. But apart from that, there are no rules! Each person can shape the magic as they like to, and some are better at it than others. Some people are very successful at it, such as writers like Pa Cole, while others are not so good because they are too practical.
There were some laugh-out-loud moments where I giggled so much my birdie thought the world was shaking! The games were fun, and I got enjoyment out of trying to solve the riddles just from the information the children gave me. As the novel progressed, I had to work harder to keep the magic alive in my mind, and that spoiled the novel for me.
I love the idea of a bookshop where you can read as long as you like – I have some favourite memories of sitting in a bookstore, hidden from the staff, polishing off a novel while my parents shopped. Of course it’s frowned upon – but there aren’t any libraries in most store arcades! As digital books continue to take over, the historical artifact of a brick-and-mortar bookstore will fade. And I will be very sad, even if it’s just the idea that excites me.
I won’t reread it as the games aren’t fascinating enough for that, but I’d highly recommend it to its intended audience of children, say 8 years and older. 3 stars from me for adults, 4 stars for children.